The string of characters it produces should be the exact same above, if not please contact me immediately. !uGB1XIKT!JFKwN0圜sMJkux7hAM4A1Ixp6ERKRk2sBaxBCRHm2PIĭouble check that file is from me! Extra security: In this Aube gameplay video, we playthrough this short game inspired by Hyper Light Drifter, old Zelda games and fencing combat Get rewards on Patreon: ht. There is also a README.txt with a small FAQĮdit 2: Moved from Firefox Send to Mega for hosting the download.Įdit 3: Change link with working one my bad. Feel free to DM to get a new link up and running. Note that this link will stop working after 7 days or after 100 downloads because of Firefox Send. This is due to how Game Maker handles sprites. I think the next thing would be to organize and cleanup the sprites.Įnjoy. The sprites are not separate but bunched up on 2048x2048 or 1024x2048 (or some variation) sized texture pages. This is due to how Game Maker handles sprites. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics and designs on a much grander scale. The sprites are not separate but bunched up on 2048x2048 or 1024x2048 (or some variation) sized texture pages. HLD is a great game in many ways and definitely worth playing through, although some of it´s accolades are undeserved imo.Hello all, after some fiddling I have extracted all sprites (I think, feel free to notify me) from the game on PC. I would strongly suggest taking another route. Then the rest of the game was a complete cakewalk. I started out in the west area and that place and boss was tough without any upgrades. The pacing and difficulty curve can also be absoutely abhorrent. Then swing my sword again from the exact same location and then get a hit.Įnemies and projectiles would teleport in weird angles mid dash to my new location resulting in a hit. Sometimes I could stand right next to an object or enemy, swing my sword, see it go through my target and not get a hit. In a game where one mistake can result in a stunlock straight to death, that´s a cardinal sin.Īnd before people bombard me with "this isn´t a button masher" or "there´s a stamina bar", I know and it´s not about that. Multiple times I would press a button and nothing would happen. If you decide to make a Dark Souls-ey game, you must have great controls, which HLD certainly doesn´t. It also feels very unpolished in some key areas. The general exploring and combat is good and satisfying. The music fine and fitting, although I don´t get the hype some people throw at it. Search, discover and share your favorite Hyper Light Drifter GIFs. The graphics and artstyle is great and beautiful to look at. Just finished this yesterday after hearing it´s praises for years now. It got me with a good nostalgia reference in the flourish after difficult encounters (with a classic sega genesis game: Light Crusader). I make the Samurai Jack comparison because it often feels very meditative/considered both in the world and in combat. It feels very good to press just enough buttons to weave through combat and take out your foes. The implementation of the guns was also really fun and smooth, I really enjoyed the shotgun and the sniper. Another thing was the hitstun could be a bit bothersome and getting body blocked by enemies! Let me dodge through them god damnit! It did manage to balance enemy quantity with the tools you have available and was generally quite well put together in terms of encounters. I liked that the game demanded you be calm and not mash buttons but sometimes it felt a little too strict. Can be upgraded to extend duration.ash Module - Multi-use gear that enables a triple speed dash can be used to evade. In hectic moments a button tap too soon can spell doom for you because of the methodical nature of the gameplay. The combat can be a bit unforgiving in control.
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